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Some leaves for my current sci-fi project (WIP)

Making Of / 27 February 2019

Sculpted and poly painted inside of Zbrush. Next up: some roughness inside of Designer.


  


  

OLD SBS damage GIF (WIP)

Work In Progress / 27 February 2019

Here's a GIF of a old height I made trying out new stuff in Substance Designer. Nothing Special, just some rocks, a base and some max light blending.


Rallying up work on my sci-fi environment. (WIP)

Work In Progress / 25 February 2019

Made a quick height map inside of houdini and tried out the new scattering method from edition 17. Pretty straight forward. Next is getting it inside the engine and sculpting some organic assets inside of Zbrush.


Some sci-fi trims. (WIP)

Work In Progress / 25 February 2019

Here's a couple of sci-fi trims I made inside of MODO years ago. The masking is a bit messy but I'm thinking on reusing them for my current personal projects. I remember getting super inspired by David Lesperance, Alex Senechal and Shawnell Priesters art. https://www.artstation.com/artwork/bdngr , https://www.artstation.com/artwork/P2Ly3 , https://www.artstation.com/artwork/klEwK. I figured I'd post them here for now.   


  


  



  

96A1 (WIP)

Work In Progress / 24 February 2019

Some quick AO renders from a WIP high poly model I made. Most of it is classic Sub-d part from a couple of booleans inside Zbrush. Still needs some polish, I might texture it some day when I'm done with my other projects.