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Rough comp for testing textures (WIP)

Work In Progress / 07 March 2019

Didn't have a lot of time today, so I spent an hour or so UV'ing and putting some textures on the one low tree for testing fidelity. I also removed the roots on the tree, I'll probably end up making a seperate mesh for the roots and jam it between the roots and terrain later on instead. Haven't got any proper SSS or proper baking. Gonna flatten most textures since most saturation will come from the CLUT in the end, it'll prob just be a hassle with saturated textures. I also tried over dimensioning the leaves on the tree to see If it had a "alien" like effect, but it ended up just looking weird.