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Some more stuff for the UE4 environment

Work In Progress / 21 October 2019

 


  

WIP UE4 JP_Env test

Work In Progress / 17 October 2019

Did some more work on an ongoing environment piece in ue4. Quick shader tests, plain ol' dynamic lighting. Nothing super exciting yet.


Bakes

Work In Progress / 07 October 2019

didn't have a lot of time today so I just UV'd and made a quick test bake in marmoset and painter and it pretty much came out perfectly the first time. Nothing special. 


  

Workout

Work In Progress / 07 October 2019

I decided to build a quick high and low poly mesh for some texturing practice. Cycles 5min Clay renders min samples.

Balancing between engines (WIP)

Work In Progress / 07 May 2019

Couldn't do too much today due to time constraints, so I threw it in Marmo together with some placeholder lighting. Starting to tweak the texture balance for ue4, marmo and painter.  I'll prob do some proper renders sometime this week after I'm done with all the textures.



  


  

And a sight. super (WIP)

Work In Progress / 02 May 2019

Made this as a test for the bakes, I'll finish it after the revolver is done.



painter screen grabs (WIP)

Work In Progress / 02 May 2019

had some time over today to make some texturing. Still ways to go. I think the gloss is messy and the grip is in really early development. The bare metal is too smooth and need some sanded tlc.  Made a few default Irays along with some screengrabs to see what's what between the 2k and 4k texture.  pay no attention to the glare.  

2k

2k

4k

2 min Iray renders 




Optic and rail (WIP)

Work In Progress / 22 April 2019

Did a optic and finished out some of the details on the revolver. I actually might do a strope/flash too.  The placement of the red dot ain't very good... and having this specific optic on this revolver ain't very clever either, but it sure looks tactical.


New Gun blockout (WIP)

Work In Progress / 11 April 2019

Due to work and Sekiro (almost 100% that game now) I haven't been able to post anything lately. I'm supposed to do a bunch of foliage work on the environment and start meshing out the background, but I felt I wanted to model something today. So I started blocking out something fun. Just getting the major shapes in there. Still stuff missing stuff and some parts are not aligned but I'll do that in the highpoly. Frankly there was so many cuts I could have it done it in Moi and retopo it inside of Blender or MODO instead. The grip need some work too.  I'll start sub-d'ing later in the week between Sekiro grinds.







Vegi's (WIP)

Work In Progress / 19 March 2019

Been busy the last few days, but I managed to model some flowers 'n stuff before bed time. Some baking and designer work and then I'll throw them in the scene too.