Got the first Trims in order yesterday for the UE4 scene, nothing complicated. AO bake was so-so, so I'll have to do a rebake of that, easy fix though. Plenty of Base normal shapes with easy values I can convert to whatever material I need. I'll probably do a concrete and wood trim set too later this week. Values and Color are placeholder. My prop shader will drive most of the values I need based on a few masks from Painter, hopefully I'll only need two 2k textures for the finished trim.



