Almost finished with the ocean shader as well. I saw Cowsmanaut put out a video on youtube with a combination of UV distortion and Parallaxing which fit my scene perfectly! Love that guy. https://www.youtube.com/watch?v=b9jrJsYjbpo&t=301s
Now I need to blend it with a transluscency ocean shader with some world position offset, camera distance and a depth fade. Not entirely sure if it'll work with transluscency because of the parallaxing but I'll try it out.