High poly sunday

Work In Progress / 02 February 2020

Managed to whip out a couple of sub-d high polys for the scene, took a couple of hours and still loads of props left.  I'll probably keep doing high polys this week since it's not as demanding as texturing and I just signed in on a new VFX Houdini course. Looking forward to spend some more time with particles again. -- None of the renders are textured as usual, just procedural materials for quick and dirty renders.