More high poly work for the Environment

Work In Progress / 17 February 2020

Been sick as a dog this entire week so haven't been able to do much on the environment. But I managed to create a few quick and dirty high/mid-polys for the scene during my sunday-afternoon. Scale looks a bit off in the UE4 scene but the actual measures are good, I just need to add some more recognizable props and labels to even out the scales. (The Cycles-render usually don't tell much of the actual scale since I render most of my stuff with a 90 foc-cam and in odd angles, stuff tend to look a bit toy-like, which I like). I'm thinking on changing the faucet to something more European instead to fix some of the scale issues. I'm still holding of bakes and texturing until I'm done with all props. I'll decide what is going to be unique once I'm done with all the props.