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Blocking out the beach

Work In Progress / 25 November 2019

Pivoting the beach for now for a quick material testing, will finish the other scene after this one. Fixed the sand textures, blocked out some rocks, baked some backdrop terrains and the hero terrain in houdini. Used a lattice deformer to shape the beach instead of adjusting the height for better control. Used Joakim Stigsson HDRI as a placeholder sky. Tried baking out Houdini flip fluids foam together with an ocean but might need to rent a proper renderer for better results. I have very little experience with flip fluids inside of UE4 :/