Got a hefty amount of work done on sunday evening. Mashed together some of my old shaders and textures (Megascans) on some blockout meshes Some hit and misses on the texturing right now, I prob need a second iteration on the lighting to validate some textures like the stone wall which is super placeholder, I just jammed textures together in Mixer, they don't really make any sense right now... Wood stuff is placeholder. Haven't opted anything yet and doubt I will tbh.. I'm just trying to keep the momentum on the environment at this point. I might opt once I'm done with the first complete pass on the environment.
I got one master shader for props with Pixel depth options. One Master for Terrain and one Layered Master for vertex painting modules and such.
There's a combination of height and custom mask lerps for the texture transition in the vertex paint which gave me a better result for the plaster blending. Got inspired to change my blending when looking at Joakim Stigssons desert scene, his results are really impressive. and well worth buying for workflow studying https://www.artstation.com/artwork/1Pr48
Gonna have to do some trims and sculpts soon, but need to plan a bit more before I start to commit.




