Boxed out some stuff and applied the trims, along with some new textures in designer and mixer, new custom made grass, furniture, a bunch dividers and a railway (all trim-mapped). I still need make a proper grunge color so I can start get some more variations on the trims. I also made some zbrush sculpts for future decals. There some over csized wooden beams in the interior now so I can get a sense of what kind of framework I'm going to need there- I'll replace them with proper assets with proper UV tiling too. The interior door frame looks huge right now since I didn't have time to fix the scaling on the detail maps in the shader. I'm going to spend some time building unique props, decals, proper exterior doors and a interior plaster texture next week. If I have the time I'll fix the leaf cards on the trees since they're a real eyesore.
Z-Sculpt