Quick dirt render of a quick rock I sculpted and textured after work. Gonna a do a couple more based on the same setup then throw them into Unreal. The normals from the projected textures ain't too hot. The directionality of the sediments are off but it'll be fine once the shader is up'n'workin'. If not, I'll just remove them and use it as detail normal instead. that's probably smarter since I'm going to rotate them all over the place. After that I need to do a moss shader and some vegitation on the top blend.